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How scoring works: Scrandle
Your game score comes from your own puzzle result. Your party rank compares that score with your party's submissions for the same day.
Quick summary
Each round shows two stadium food items — you score a point when you pick the one the Scrandle community rated higher, out of 10 rounds. In a party, whoever got the most rounds right ranks highest.
How to score well
- Judge the food like the crowd would — generous portions and classic footy scran (pies, chips, burgers) tend to rate well.
- Presentation matters: sad, sparse, or overpriced-looking items usually lost the community vote.
- Price is shown but the rating is about the food — don't assume the more expensive item won.
- Even a rough day counts — every completed daily is a ranked, solved result.
How ranking works in parties
- Your rank is your correct-pick count compared to everyone in your party that day.
- Ties share the same rank via competition ranking, and the next rank is skipped.
Example
Alice scores 8/10 and Bob scores 5/10 — Alice ranks 1st. If Carol also scores 8/10, Alice and Carol share 1st and Bob drops to 3rd.
How to submit your score
Finish the daily, then tap the clipboard icon on the results screen to copy your result. Open PuzzleParty and paste it — same flow on iOS, Android, and web.
Technical scoring data
{
"ranking": {
"tie_algorithm": {
"key": "competition_ranking",
"display_name": "Competition ranking"
}
},
"examples": [
"A 9/10 beats a 7/10 \u2014 more correct picks always rank higher.",
"A 4/10 still counts as a completed, ranked result with the 0.2 solved floor.",
"Two players who both score 7/10 share the same rank via competition ranking."
],
"rule_text": "Your score is the number of rounds (out of 10) where you picked the community's higher-rated food. Higher scores produce better normalized scores. Every completed daily counts as solved; only a manual-entry DNF scores 0.",
"edge_cases": [
"There is no failure state in the game itself \u2014 every parsed share is a completed daily and is treated as solved, even 0/10.",
"A manual-entry DNF (didn't finish the daily) is the only unsolved state; it scores 0.0 and is excluded from score averages.",
"Rounds shown as \u2b1c (unanswered) in the share do not add to the score; the stated X/10 is authoritative."
],
"measurement": {
"metric_key": "score",
"metric_label": "Correct picks",
"scoring_type": "higher_better"
},
"human_review": {
"checklist": [
"Verify rule_text matches the parser: score = stated X/10 from the share, every parsed share solved.",
"Verify examples use realistic 0\u201310 integer scores and the higher_better direction.",
"Verify edge_cases cover the manual-DNF-only failure state and the \u2b1c unanswered emoji."
],
"machine_verifiable_scope": [
"measurement.scoring_type",
"absolute_scoring.method",
"absolute_scoring.solved_floor",
"absolute_scoring.unsolved_score",
"absolute_scoring.range.best",
"absolute_scoring.range.worst_solved",
"ranking.tie_algorithm.key"
]
},
"party_ranking": {
"normalization_summary": "Within a party, players are ranked on this game using higher correct-pick counts first (0\u201310), with unsolved entries ranked last. Each player earns one point for every party member they beat, plus one. Players who don't solve the puzzle earn zero points for this game."
},
"schema_version": 1,
"absolute_scoring": {
"range": {
"best": 1,
"worst_solved": 0.2
},
"method": "higher_better",
"scoring_type": "higher_better",
"solved_floor": 0.2,
"unsolved_score": 0
}
}