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How scoring works: Quordle
Your game score comes from your own puzzle result. Your party rank compares that score with your party's submissions for the same day.
Quick summary
Your Quordle score is the highest board value — the total number of guesses you used. Lower is better. Your party rank compares your game score with other party submissions for the same game/day and can change as new submissions arrive.
How to score well
- Solve all four boards in as few total guesses as possible.
- Balance progress across boards to avoid needing late guesses on one board.
- Unsolved boards result in a fixed penalty score worse than any solved result.
How ranking works in parties
- Your rank compares your game score to other party submissions for the same game/day.
- Ranks recalculate when new submissions arrive.
- Ties use competition ranking (1, 1, 3).
Example
If you solve all four Quordle boards and the last one falls on guess 7, your score is 7. A score of 4 (all boards solved by guess 4) is the best possible.
Technical scoring data
{
"ranking": {
"tie_algorithm": {
"key": "competition_ranking",
"display_name": "Competition ranking"
}
},
"examples": [
"Board results [3, 5, 4, 7] \u2192 score = 7 (the max). You used 7 guesses total.",
"Board results [6, 6, 6, 6] \u2192 score = 6. All boards solved on guess 6.",
"One or more failed boards \u2192 score = 10 (max guesses + 1 penalty)."
],
"rule_text": "Your score is the highest individual board value \u2014 the total number of guesses used. Lower is better.",
"edge_cases": [
"If any board is failed, the entire puzzle is unsolved and receives a fixed penalty score of 10.",
"Partial-fail (e.g. 3 solved + 1 failed) still receives the unsolved penalty."
],
"measurement": {
"metric_key": "max_board_value",
"metric_label": "Total guesses used (highest board value)",
"scoring_type": "lower_better"
},
"human_review": {
"checklist": [
"Verify rule_text reflects the scoring behavior without ambiguity.",
"Verify examples are readable and match expected outcomes.",
"Verify edge_cases are clear and non-conflicting."
],
"machine_verifiable_scope": [
"measurement.scoring_type",
"absolute_scoring.method",
"absolute_scoring.solved_floor",
"absolute_scoring.unsolved_score",
"absolute_scoring.range.best",
"absolute_scoring.range.worst_solved",
"absolute_scoring.brackets",
"ranking.tie_algorithm.key",
"party_ranking.normalization_summary"
]
},
"party_ranking": {
"normalization_summary": "Party ranking uses peer min/max normalization so each solved score is compared to that party's best and worst solved results for the day."
},
"schema_version": 1,
"absolute_scoring": {
"range": {
"best": 1,
"worst_solved": 0.2
},
"method": "lower_better",
"scoring_type": "lower_better",
"solved_floor": 0.2,
"unsolved_score": 0
}
}