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How scoring works: Dialed Daily
Your game score comes from your own puzzle result. Your party rank compares that score with your party's submissions for the same day.
Quick summary
Dialed Daily shows you five colors, then you try to recreate each from memory. Your score is how close your colors matched — up to 10 points per round, 50 points total. In a party, whoever matched the colors most accurately wins. Higher is better.
How to score well
- Pay close attention to the hue (color family) when memorizing — the scoring algorithm penalizes hue errors more than brightness or saturation errors.
- Saturation and brightness matter too, but nailing the hue is worth the most recovery points.
- Every round counts equally, so consistent accuracy across all five rounds beats a single great round with poor others.
- Unlike many puzzle games, there is no failure state — even a score of 0 counts as a complete, ranked submission.
How ranking works in parties
- Your rank is determined by your total points (0–50) compared to everyone else in your party who played that day.
- If scores are tied, competition ranking applies — both players share the same rank, and the next rank is skipped.
Example
Alice scores 41.80/50 and Bob scores 32.05/50. Alice ranks 1st and Bob ranks 2nd. If Carol also scores 41.80, both Alice and Carol share 1st place and Bob drops to 3rd.
Technical scoring data
{
"ranking": {
"tie_algorithm": {
"key": "competition_ranking",
"display_name": "Competition ranking"
}
},
"examples": [
"A score of 47.20/50 places near the top of the party ranking, indicating excellent color recall across all five rounds.",
"A score of 25.00/50 places in the middle of a typical party, with mixed accuracy across rounds.",
"A score of 0.00/50 is valid and ranks last \u2014 the player submitted colors far from the targets on every round."
],
"rule_text": "Higher total point scores produce better normalized scores. Scores range from 0.00 to 50.00 (five rounds, each scored 0.00\u201310.00). Every play produces a score \u2014 there is no unsolved state.",
"edge_cases": [
"Every submission is treated as solved. There is no DNF or skip state \u2014 every play produces a numeric score.",
"Two players with the same total score (e.g., both scoring 32.05) receive the same rank via competition ranking.",
"A perfect 50.00 score is theoretically possible but extremely rare due to the precision required."
],
"measurement": {
"metric_key": "points",
"metric_label": "Points",
"scoring_type": "higher_better"
},
"human_review": {
"checklist": [
"Verify rule_text accurately reflects that every submission is treated as solved and no unsolved_score penalty applies.",
"Verify examples use realistic score values in the 0\u201350 range and match the higher_better direction.",
"Verify edge_cases address the no-DNF nature of the game and tie-handling behavior.",
"Verify plain_english.how_to_score_well accurately reflects that hue accuracy has the most scoring impact."
],
"machine_verifiable_scope": [
"measurement.scoring_type",
"absolute_scoring.method",
"absolute_scoring.solved_floor",
"absolute_scoring.unsolved_score",
"absolute_scoring.range.best",
"absolute_scoring.range.worst_solved",
"ranking.tie_algorithm.key"
]
},
"party_ranking": {
"normalization_summary": "Party ranking uses peer min/max normalization. Each submission's total point score (0\u201350) is scaled between the lowest and highest scores in the party for that day. The player with the highest points earns the top rank."
},
"schema_version": 1,
"absolute_scoring": {
"range": {
"best": 1,
"worst_solved": 0
},
"method": "higher_better",
"scoring_type": "higher_better",
"solved_floor": 0,
"unsolved_score": 0
}
}